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  1. Home | Vulkan | Cross platform 3D Graphics

    Vulkan is a next generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in PCs, consoles, mobile phones and embedded platforms.

  2. Learn | Vulkan | Cross platform 3D Graphics

    The ideas behind Vulkan are similar to those of Direct3D 12 and Metal, but Vulkan has the advantage of being fully cross-platform and allows you to develop for Windows, Linux and Android at the same time.

  3. What is Vulkan? :: Vulkan Documentation Project

    Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones …

  4. Khronos Vulkan® Tutorial :: Vulkan Documentation Project

    Vulkan is an API by the Khronos group that provides a much better abstraction of modern graphics cards. This new interface allows you to better describe what your application intends to do, which …

  5. Vulkan Documentation :: Vulkan Documentation Project

    The Vulkan tutorial will teach you the basics of using Vulkan. It will help you get started with the API and teaches you how to get your first graphics and compute programs up and running using the C++ …

  6. Tools | Vulkan | Cross platform 3D Graphics

    Easy to integrate Vulkan memory allocation library to help developers to manage the complexity of Vulkan memory allocations and resource creation by offering higher-level functions to help allocate …

  7. Platforms :: Vulkan Documentation Project

    Android uses its Hardware Abstraction Layer (HAL) to find the Vulkan Driver in a predefined path. All 64-bit devices that were released with API level 29 (Android Q) or later must include a Vulkan 1.1 driver.

  8. Vulkan 1.3.283.0 SDK Now Available

    LunarG has released a new SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.283. This new release has improved validation coverage, an improved Vulkan Configurator and a …

  9. Fundamentals :: Vulkan Documentation Project

    Vulkan exposes one or more devices, each of which exposes one or more queues which may process work asynchronously to one another. The set of queues supported by a device is partitioned into …

  10. Overview :: Vulkan Documentation Project

    Vulkan solves these problems by being designed from scratch for modern graphics architectures. It reduces the driver overhead by allowing programmers to clearly specify their intent using a more …