When Bungie realized its homegrown physics system from Halo wouldn't be able to scale up the interactive object count or handle the advanced physical effects it wanted for Halo 2, its developers ...
AMD is working on its versions of physics acceleration based on the Havok engine, and as it was promised some time ago, this physics engine should be accelerated on both GPU and CPU. It is quite ...
Late last week, Intel announced the purchase of gaming development tools maker Havok, authors of the famous Havok physic engine used in a whole raft of top-shelf games like BioShock, Oblivion, ...
There's an interesting Register story today:<BR>Nvidia pitches Havok physics on GPU.<BR><BR>Now, I understand Havok, and I can understand why it would be a cool feature to offload the calculations ...
NVIDIA is announcing via their blog that the PhysX physics simulation engine is finally going open source. According to the company, they are doing this because “physics simulation — long key to ...
Nvidia has released an updated version of its PhysX SDK. Version 4.0 is now available to anyone interested and since it went open source recently, developers can implement this physics engine on GPUs ...
NVIDIA Corporation (NASDAQ:NVDA) is one of the best NASDAQ stocks to buy according to hedge funds. On September 29, NVIDIA announced major updates to its robotics platform at CoRL in Seoul, South ...
AMD and then, by way of an 'us too' announcement, Nvidia, have announced brand new game physics middleware to deliver unprecedented levels of physical material interaction using the finite element ...
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